Wednesday 29 April 2015

Principle of Animation- Game of Thrones- Chaos

 The principles of Animation, developed by the old  men of disney has is mark on all animations  created today. I will be working on a project of  "kinetic animation"that will illustrate principles of  Animation. As a way to get more familiar with the   principles, I will be picking out principles of    animations in Kinetic animations done by other  people. This animation is done by "RL" and  reflects the novels series "Game of thrones" by  George R. R. Martin.

  1: Arcs- (0:01-0:05) The principle that the  animations will look more realistic if there is an  arc or circle movement. Animations that do not  follow this principle may look mechanical. "RL"  uses the principle of arcs in the beginning of the    video, as the word Chaos is moving in arc. The fact that Chaos is moving very fast in an arc gives a sense of urgency to the word, but also in a very natural movement. The fast twitching of the word in an arc also illustrates uncontrollable movement, and is reminiscent of symptoms of mental illnesses. Thus "RL" uses the principle of arc effectually in his kinetic typography.

2: Squash and stretch- (0:39) The principle that animations will have more volume and weight if there is a squash or stretch involved in it. RL uses Squash and stretch in his animation to give volume and weight to the words "realm and Gods". In other words squash and stretch give emphasis on these words. I believe it is done effectively as the realm and gods in Game of thrones is very significant themes. For instance the "game of thrones" is all about the schemes needed to control a realm and that taking a throne is easier than keeping a throne. Gods also play a role, as in the story, the northern gods (weirwood), have blessed certain people into a "shapeshifter". So the emphasis would be put on the supernatural elements in Game of Thrones. Therefore I feel like RL uses Squash and stretch to put emphasis on the key themes of "A song of Ice and Fire" by George R, R, Martin.

3. Anticipation- (0:22) This principle describes the act of the animation preparing to do an major action, and states that there should be movements before the major action to give the audience a feel that something is going to happen. For instance a jumper would bend their knees before they jump. Animators often exaggerate this principle to make the idea more realistic.  RL uses anticipation before his phrase "The fall breaks them" actually fall of the screen. Every word of that sentence slowly cause the other words to lose balance, until the straw that broke the camels back, "them", sends the rest of the sentence into oblivion. RL uses anticipation very effective as it makes the idea of "The fall breaks them" more realistic. The fact that the other words are only the anticipation to them, which would be metaphorically saying the fall would be like the dagger to the heart. It is like the rest of the sentence would be the scheme and them would be the targets, and will fall if the scheme is on point to the plan.

In my opinion I believe that RL does a decent job of illustrating the monologue in A game of thrones. RL does set the theme of the monologue very well with the juxtaposition of black and white to create a sense of confusion, and madness. I also like that RL tempo with the words. I think that the tempo syncs relatively well with the monologue and slows and fastens itself when the time is appropriate. In conclusion RL does a mediocre job with the kinetic typography as there are instances where he lacks professionalism. For example in (0:43) the heart in "or love" does not fit the theme that he has worked to illustrate. Hopefully in the future RL would change that.

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